My third project for the Game A Week course during my second year of my Bachelors degree.


Week 3 Theme: Physics

Part 1: Constantly tap the space bar to launch the bouncy ball around the level. 

The aim of this section is break through the cube barriers and reach the exit.

Part 2: Left mouse click on any part of the Zombies body. This will cause them to ragdoll. 

The player can also hold down the left mouse button for a few seconds before releasing to create a strong force which will send the Zombies flying further and create a more fun ragdoll experience. 

Section 2 of the game will end after 40 seconds have passed.


3D Models used:

3D Zombie Prisoner model (Prisoner B Styperek) - Sourced from mixamo.com

https://www.mixamo.com/#/?page=1&type=Character

Zombie Walk Animation - Sourced from mixamo.com

https://www.mixamo.com/#/?page=1&query=zombie+walk&type=Motion%2CMotionPack


Sound effects and Music used: 

Menu Music: - "Adventure Theme" created by BloodPixelHero - Sourced from freesound.org

https://freesound.org/people/BloodPixelHero/sounds/611463/

Game Background Music for first level: "Adventure music 1" created by PureDesignGirl - Sourced from freesound.org

https://freesound.org/people/PureDesignGirl/sounds/455594/

Bouncy ball sound effect: "8-Bit explosion" created by Prof.Mudkip - Sourced from freesound.org

https://freesound.org/people/Prof.Mudkip/sounds/386862/

Game Background Music for the Zombie Level: "Creepy Ambience 01: Empty Sewer" created by Xanco123 - Sourced from freesound.org

https://freesound.org/people/Xanco123/sounds/347302/

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