Prison Break
My third project for the Game A Week course during my second year of my Bachelors degree.
Week 3 Theme: Physics
Part 1: Constantly tap the space bar to launch the bouncy ball around the level.
The aim of this section is break through the cube barriers and reach the exit.
Part 2: Left mouse click on any part of the Zombies body. This will cause them to ragdoll.
The player can also hold down the left mouse button for a few seconds before releasing to create a strong force which will send the Zombies flying further and create a more fun ragdoll experience.
Section 2 of the game will end after 40 seconds have passed.
3D Models used:
3D Zombie Prisoner model (Prisoner B Styperek) - Sourced from mixamo.com
https://www.mixamo.com/#/?page=1&type=Character
Zombie Walk Animation - Sourced from mixamo.com
https://www.mixamo.com/#/?page=1&query=zombie+walk&type=Motion%2CMotionPack
Sound effects and Music used:
Menu Music: - "Adventure Theme" created by BloodPixelHero - Sourced from freesound.org
https://freesound.org/people/BloodPixelHero/sounds/611463/
Game Background Music for first level: "Adventure music 1" created by PureDesignGirl - Sourced from freesound.org
https://freesound.org/people/PureDesignGirl/sounds/455594/
Bouncy ball sound effect: "8-Bit explosion" created by Prof.Mudkip - Sourced from freesound.org
https://freesound.org/people/Prof.Mudkip/sounds/386862/
Game Background Music for the Zombie Level: "Creepy Ambience 01: Empty Sewer" created by Xanco123 - Sourced from freesound.org
Status | Released |
Platforms | HTML5 |
Author | Gamerman8514 |
Made with | Unity |
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