My eleventh and final project for the Game A Week course during my second year of my Bachelors degree.


Week 11 Theme: Sequel

The Controls are:

W - Move Forward 

A - Move Left

S - Move Down

D - Move Right

This project is a sequel to my very first game a week project called Gem Collector.  By making this project 3D instead of 2D i could now add more things that were missing from that project originally. This would include more levels, a score that carries over until the final screen, a better looking menu and visuals. But keeping the same idea of collecting as many gems as you can before timer runs out. 


Sound effects and Music used: 

Menu Music - "Level music background" created by davo32 - Sourced from freesound.org

https://freesound.org/people/davo32/sounds/628445/

Gameplay music  - "Chill tune for a game.wav" created by Xythe - Sourced from freesound.org 

https://freesound.org/people/Xythe/sounds/516912/

Gem pick up sound effect: "Retro, Coin 06.wav" created by MATRIXXX_ - Sourced from freesound.org

https://freesound.org/people/MATRIXXX_/sounds/515736/

Fire sound effect: "8-Bit explosion" created by Prof.Mudkip - Sourced from freesound.org

https://freesound.org/people/Prof.Mudkip/sounds/386862/

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